
Oathbreaker
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A level made for The Dark Mod, using DarkRadiant
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Collaborative project
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The player has to escape a cultist villa after they broke their oath
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Stealth/Immersive sim, non-linear design with multiple routes, approaches and enemy patrols

Alice & Bob Map
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A level made for Half-Life 2. using Hammer
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Collaborative project
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The player explores an unfinished level made by two friends, Alice and Bob
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Horror/lost media, linear design with scripting of enemies and events
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Published on the Steam Workshop
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Reunion
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A level made for Half-Life 2. using Hammer
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Solo project
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The player explores a Combine laboratory overrun by zombies in order to rescue Alyx, an NPC companion
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FPS, linear design with scripting of enemies and events
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Published on the Steam Workshop

Religious Silence
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A standalone game made using Unreal Engine and Godot
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Collaborative project
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The player explores an orthodox monastery and uncovers the truth that lies beneath it
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Horror/point-and-click, semi-linear design, creation of static scenes and puzzle design
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Published on Itch.io

Backrooms: The Living Factory
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A standalone game made using Unreal Engine
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Collaborative project
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The player explores a backrooms-inspired level, solving simple puzzles
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Atmospheric horror/walking sim, non-linear design with branching paths, and distinctive area themes

The Floating Dream
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A standalone game made using Unreal Engine
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Collaborative project
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The player has to ascend a mill located on top of an oniric floating island
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Atmospheric platformer, linear platform design with different mechanics that combine with each other in interesting ways