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Oathbreaker

  • A level made for The Dark Mod, using DarkRadiant

  • Collaborative project

  • The player has to escape a cultist villa after they broke their oath

  • Stealth/Immersive sim, non-linear design with multiple routes, approaches and enemy patrols

  • Gameplay video

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Alice & Bob Map

  • A level made for Half-Life 2. using Hammer

  • Collaborative project

  • The player explores an unfinished level made by two friends, Alice and Bob

  • Horror/lost media, linear design with scripting of enemies and events

  • Published on the Steam Workshop

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Reunion

  • A level made for Half-Life 2. using Hammer

  • Solo project

  • The player explores a Combine laboratory overrun by zombies in order to rescue Alyx, an NPC companion

  • FPS, linear design with scripting of enemies and events

  • Published on the Steam Workshop

  • Gameplay video

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Religious Silence

  • A standalone game made using Unreal Engine and Godot

  • Collaborative project

  • The player explores an orthodox monastery and uncovers the truth that lies beneath it

  • Horror/point-and-click, semi-linear design, creation of static scenes and puzzle design

  • Published on Itch.io

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Backrooms: The Living Factory

  • A standalone game made using Unreal Engine

  • Collaborative project

  • The player explores a backrooms-inspired level, solving simple puzzles

  • Atmospheric horror/walking sim, non-linear design with branching paths, and distinctive area themes

  • Gameplay video

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The Floating Dream

  • A standalone game made using Unreal Engine

  • Collaborative project

  • The player has to ascend a mill located on top of an oniric floating island

  • Atmospheric platformer, linear platform design with different mechanics that combine with each other in interesting ways

  • Gameplay video

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